

IIRC, the engine uses shaders to apply the PBR maps, but is limited to having only two shaders for each material. Proper windowed mode support (i.e.This depends what version of GZDoom you're using and what shaders are being applied to the materials.Postprocessing framework (SSAO, bloom, blur, custom post process shaders, etc.).Truecolor support for the classic 2-point renderer.
GZDOOM BRIGHTMAPS SOFTWARE
Polygonal, 3-point perspective truecolor software renderer (“Softpoly”).MD2, MD3 and DMD model support When the QZDoom codebase was merged into GZDoom, the latter gained several new features developed by Magnus Norddahl (dpJudas) and Rachael Alexanderson (Eruanna).Optional High-quality (HQnX) rescaling filters for graphics, sprites and textures.Quake II and Half-Life-style skyboxes in addition to regular ZDoom skyboxes.Dynamic lights, brightmaps, glowing flats, custom hardware shaders.OpenGL renderer, allowing the following features:.


GZDOOM BRIGHTMAPS MODS
GZDOOM BRIGHTMAPS CODE
On January 19, 2008, development of the port was put on hold until another official release of ZDoom is made, due to highly extensive changes to the ZDoom renderer (which consequently require extensively changing the OpenGL rendering code for compatibility) coming more frequently than Graf Zahl could catch up. The port was from then on tied to the ZDoom codebase. In 2005, Graf Zahl ported his renderer to the ZDoom Community Build, and this marked the first official release of GZDoom. GZDoom started as a new renderer for PrBoom, but this early version was never publicly released. This includes over a dozen Cacoward winners.
GZDOOM BRIGHTMAPS PLUS
Many maps and mods, plus some total conversions and stand-alone games, have been exclusive to GZDoom. In particular, the ZScript language unique to GZDoom, combined with ACS and DECORATE inherited from ZDoom, enables a high level of gameplay modding and special mapping features. GZDoom remains a popular port due to both its unprecedented modding capability and graphical optimizations for modern hardware. First released in 2005, it has versions for Windows, Linux, and MacOS. 4.10.0 GZDoom is a fork of the ZDoom source port created by Christoph Oelckers (Graf Zahl), who still oversees its development.
